Age of Empires: The Rise of Rome > Modos de Jogo > DE Patch
DE Patchpor Epid - 79 baixar |
Balance Changelog
Units & Buildings
- Hunters work 5% faster than before (previously they were as slow as Foragers).
- Food available from Whale increased to 300 Food.
- Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
- Short Swordsmen directly available in Bronze Age without any researches.
- Broad swordsmen have +10 HP, Long Swordsmen have +20 HP.
- Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry); Farms: 20% faster; towers: 10% faster.
- Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).
- Heavy Cavalry +1 armor.
- Cataphract: +20 HP, +1 armor, +1 pierce armor; upgrade cost to 1600F, 750G (previously 2000F, 850G).
- Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).
- Slingers have higher bonus attack (+4) vs mounted archers (bonus vs foot archers unchanged).
- Camel Riders now have bonus attack against all mounted units. Missing +4 bonus attack vs elephants added.
- Armored Elephant bonus attack vs. buildings decreased by 1.
- Scout gets +2 LOS per age upgrade – already present, but undocumented effect. Bonus from upgrading from Stone to Tool Age is removed (Scout isn’t available in Stone Age).
- Catapult Triremes now have 135 HP (previously 120 HP).
- Catapult Trireme and Juggernaught move 10% faster, cost reduced to 135W, 50G (previously 135W, 75G).
- Juggernaughts can no longer destroy trees. Upgrade cost reduced to 1300F, 700W (previously: 2000F, 900W).
- Academy cost reduced to 150W (previously 200W).
- Trade Boats to 120 HP (previously 200 – too much for a Stone Age unit); Merchant Ships to 200 HP (previously 250).
Technologies
- Plow: +100 Farm Food (previously +75).
- Irrigation: +125 Farm Food (previously +75).
- Researching Broad Sword takes +10 sec.
- Medicine: Priest heals 2x faster (as it should be, previously 3x = faster than most attacks in the game).
- Improved Bow researched faster (-15 sec).
- Wheel researched slower (+15 sec.).
- Writing is researched in half the time.
Civilizations
- All civilizations now get Heavy Transport upgrade (previously Choson, Assyrian, Babylonian, Hittite, Palmyran, Shang and Sumerian didn’t).
- All civilizations now get Wheel (previously Persian and Macedonian didn’t).
- All civilizations now get Coinage (previously Egyptian, Palmyran, Persian, Shang and Sumerian didn’t).
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Villagers move 10% faster (previously 18% faster).Get Engineering and Chain Mail armor.
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Towers and walls have +75% HP (previously +100% HP).Get Metallurgy.
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Transport ships move 25% faster (previously 25% faster for Light Transport, 43% faster for Heavy Transport).New bonus: Camel Riders have +15% HP.
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Short/Broad/Long swordsmen and Legion have +15/20/60/80 HP respectively. (previously only Long Swordsmen and Legion +80 HP)Get Nobility.
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Get Coinage.
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New bonus: Academy units cost 20% less (in addition to the already present speed bonus).Ships are 20% faster (previously 17% faster).
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Catapults have +50% HP (previously +100% HP).Warships (except Fire Galley) have +3 range (previously +4 range).Lose Centurion, Architecture and Irrigation.
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Siege Workshop units cost -25% (previously -50%).Get Wheel.Get Catapult upgrade.
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New bonus: Start the game with +50 Food (because their villagers cost 75 F).Villagers work 25% faster for all tasks (previously 20% faster for some tasks, 0% faster for others).Get Coinage.
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All elephant units move 20% faster (previously 56% faster).Get Wheel, Artisanship and Coinage.Persian Triremes fire 25% faster (previously 38%).
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Catapult Trireme and Juggernaught fire 30% faster (previously 58% faster).
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Walls have +75% HP (previously +100% HP).Get Coinage.
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Farms have +125 F (previously +250 F).Get Coinage.
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Villagers move 10% faster (previously 18% faster).All ships have +25% HP (previously +33% HP for fishing ships, +30% HP for other ships)
Some changes were too generalized or unable to be changed. Here is a list of all the changes unchanged which are changed in DE:
- Catapult, Heavy Catapult and Juggernaught have slightly smaller damage area radius.
- All chariots now have double attack vs. Priest (previously +7). It’s calculated from their base attack.
- War/Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall
- Siege weapon projectiles (stones and bolts) travel slightly faster (they were very slow), but are also slightly slower to reload (affects all stone and bolt firing units).
- Helepolis has 30% slower fire rate (previously it fired as fast as archers). Helepolis projectiles are faster (as noted above).
- Priests have +1 healing range.
- Coinage – gold mining productivity (extra yield) reduced to +10% (previously +25%), gathering speed and carry capacity remain the same.
- Zealotry (Jihad): villager carry capacity penalty more consistent for different villager types; villager speed bonus to +10%.
- Siegecraft: Villager bonus attack vs walls and towers slightly reduced.
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Informações
Tipo:
Changes Game Play
Nome do Jogo:
Baixar:
79
Criado Por:
Epid
Versão:
2.0
Allowed in Rated Games:
Sim
Download Size:
202.04 KB
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