I know most might be aware of this but ive been asked about can map picks be changed if vetos are used and the simple answer is yes.
Scenario:
1v1
Lustful
2v2
CBA
TG
Europe (Immune)
Smosh
Lets say someone uses a veto on lustful in 1v1, they can then take out smosh as a TG pick and replace it with Lustful in TG. However what is important to remember they might also veto Lustful in TG as well. Vetos will carry over to the random decider to that round. Maps that are immune are only immune for that round and you cant pick the same map twice. Also while say for example in this scenario that europe is immune and cant be vetoed for that game, it can however be vetoed in a random decider for that round if you have any vetos left. Immunitys dont carry over to the random decider.
Hi all, as per Army's request I've made a list of all current/normal versions of played maps relevant for the tournament: (all CS rated, except Euro/Zotten, which are both un-rated)
Dome - =V= Dome Blood - Hero v3.scx
HF - =V= Herofest v6.scx (Standard) OR =V= Herofest Redux v1.scx (Rams)
Desert - =V= Desert Blood.scx
AB - =V= Archers Blood Teams.scx
CBA - =V= CBAv21.scx
CBA Hero - =V= CBA Hero AC V15.scx
Lustful - =V= Lustful Encounters v8.scx
CBX - =V= CBX Teams.scx
Spider - =V= Spider Blood FiX v4.scx RCB - =V= RCB 2016 League.scx
Gwarz - =V= Gwarz v7.scx
Dodgeball longbow - =V= Dodgeball Teams v10.scx
Dodgeball cannon - =V= ACS Dodgeball v5.scx
Vet - =V= Veteran Blood v7.scx
Khans - =V= Khans Blood v5.scx
WoA - =V= War of Attrition v8.scx
Smosh - =V= Smosh SF v5.scx
KM - =V= King Moves v1.scx
Grave - =V= Grave Blood.scx
Nova - =V= Nova Blood v5.scx
Zotten Blood - X
BYO CB - =V= BYO CB v2.scx
Europe - X
I think the idea is the versions of each map are up for discussion (adding more as long as they are fair). I think already the consensus is only used the latest, rated (verified) voobly bug-free maps.
There's also a separate question about mods, pretty sure the rule is (according to Army) advanced stats, or IF both teams agree to use any other mod, then they can.
*Also not sure what difference is in Gwarz v7 vs v9, v7 is the rated one right now.
These are the maps I have, I don't know what RCB version to put in.
KM v1 is the rated version, v2 and v3 aren't rated. I don't know if v2 has bugs but in v3 middle is different from the older versions, there's only a small hill and I don't think anyone plays it.
Editado 20 de fevereiro de 2020 - 01:01:41 por [Me_]Zanchy____
I don't personally see how picking a rogue, unrated map, which is potentially unfair and then editing it to make it better is acceptable personally. May aswells just start editing other maps then, to make gwarz 150 pop or CBA with cobras at 600 kills.
No
Scenario:
1v1
Lustful
2v2
CBA
TG
Europe (Immune)
Smosh
Lets say someone uses a veto on lustful in 1v1, they can then take out smosh as a TG pick and replace it with Lustful in TG. However what is important to remember they might also veto Lustful in TG as well. Vetos will carry over to the random decider to that round. Maps that are immune are only immune for that round and you cant pick the same map twice. Also while say for example in this scenario that europe is immune and cant be vetoed for that game, it can however be vetoed in a random decider for that round if you have any vetos left. Immunitys dont carry over to the random decider.
These are the maps I have, I don't know what RCB version to put in.
Dome - =V= Dome Blood - Hero v3.scx
HF - =V= Herofest v6.scx (Standard) OR =V= Herofest Redux v1.scx (Rams)
Desert - =V= Desert Blood.scx
AB - =V= Archers Blood Teams.scx
CBA - =V= CBAv21.scx
CBA Hero - =V= CBA Hero AC V15.scx
Lustful - =V= Lustful Encounters v8.scx
CBX - =V= CBX Teams.scx
Spider - =V= Spider Blood FiX v4.scx
RCB - =V= RCB 2016 League.scx
Gwarz - =V= Gwarz v7.scx
Dodgeball longbow - =V= Dodgeball Teams v10.scx
Dodgeball cannon - =V= ACS Dodgeball v5.scx
Vet - =V= Veteran Blood v7.scx
Khans - =V= Khans Blood v5.scx
WoA - =V= War of Attrition v8.scx
Smosh - =V= Smosh SF v5.scx
KM - =V= King Moves v1.scx
Grave - =V= Grave Blood.scx
Nova - =V= Nova Blood v5.scx
Zotten Blood - X
BYO CB - =V= BYO CB v2.scx
Europe - X
I think the idea is the versions of each map are up for discussion (adding more as long as they are fair). I think already the consensus is only used the latest, rated (verified) voobly bug-free maps.
There's also a separate question about mods, pretty sure the rule is (according to Army) advanced stats, or IF both teams agree to use any other mod, then they can.
**List is here https://www.voobly.com/ladder/view/Age-of-Empires-II-The-Conquerors/CS-Bloods-S6
**List is here https://www.voobly.com/ladder/view/Age-of-Empires-II-The-Conquerors/CS-Bloods-S6
Sorry, nobody has been updating the map pack/ladders so my versions might be ahead due to edits in random.
I'm not sure what the last edit was but it can't have been major.
These are the maps I have, I don't know what RCB version to put in.
KM v1 is the rated version, v2 and v3 aren't rated. I don't know if v2 has bugs but in v3 middle is different from the older versions, there's only a small hill and I don't think anyone plays it.
Edit: CBA Teams, too.
These are the maps I have, I don't know what RCB version to put in.
Also the map isn't balanced. If you go sides p1p3p6 vs p2p4p5 then team 2 will gain more lands.
Same goes for BYO CB.
p1p2p3 vs p4p5p6 isn't side to side. In this matchup p4 gets teamed because the spot is far away from the team.
These maps need to be fixed before they are played in TiW because obviously most of the games are going to be 3v3, unless both clans agree to 4v4s.
Maybe get a 4v4 europe
This really goes for BYO CB but especially Zotten