TIW 2020 Map votes

 [I3acI]_Army1_


Registrado em: 2 de julho de 2007
Mensagens3332
Editado 6 de mar�o de 2020 - 22:04:49 por [I3acI]_Army1_
Ok guys another point that has been brought up and i want to make this clear. Once you have given map picks and your immunity map. Your immunity map cant be changed and if say no vetos are used you cant just one hour before change all your map picks. You can only change maps as a result of vetos. Yes map picks can be changed for example if say someone vetos desert in 1v1, i can then pick it in 2v2 and pick something else in 1v1.

"Just to be clear as well i am giving you a 24 hour window to either post your picks before the veto, map pick discussion. I dont want anyone abusing this like attempting to post maps 5 minutes before the veto meeting. I fully expect if they havent been posted that they are at least in my inbox 12 hours before the set."
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 [ Eot_]Whashisrage


Registrado em: 6 de janeiro de 2015
Mensagens33
Postado 8 de mar�o de 2020 - 02:10:32
I totally understand you need to be bias in favor of xCs when posting/talking since you're playing for them in TIW now or atleast have an account on the roster.. but you're going a bit overboard with the bias when the only ones with tears in the last few pages is xCs 11

Rest of us are just chilling and having a laugh.
more tears
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 trolld1


Registrado em: 5 de outubro de 2019
Mensagens23
Postado 10 de mar�o de 2020 - 17:27:46
TiC = this is corona
?
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 ['RB']nhoobish


Registrado em: 8 de agosto de 2010
Mensagens3314
Postado 11 de mar�o de 2020 - 05:59:19
TIC -> Train, Improve, Conquer
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 [xCs]_Jv


Registrado em: 30 de outubro de 2018
Mensagens846
Postado 11 de mar�o de 2020 - 14:07:03
train, improve, choke
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 seeyoulatter_


Registrado em: 24 de fevereiro de 2018
Mensagens176
Postado 11 de mar�o de 2020 - 15:28:52
[xCs]_Jv wrote:
train, improve, choke

Train, improve, change the meta, kill zerogamers in lustful
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 [Eot_]EvilSquirrel


Registrado em: 25 de novembro de 2012
Mensagens81
Postado 12 de mar�o de 2020 - 13:00:07
Yeah, but that +13 streak though.
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 [xCs]_Jv


Registrado em: 30 de outubro de 2018
Mensagens846
Postado 13 de mar�o de 2020 - 00:46:18
Yeah, but that +13 streak though.

as i said, tic rules got me
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 [xCs]_Jv


Registrado em: 30 de outubro de 2018
Mensagens846
Editado 13 de mar�o de 2020 - 13:30:24 por [xCs]_Jv





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 [Eot_]Trumplaris


Registrado em: 1 de janeiro de 2010
Mensagens7517
Postado 14 de mar�o de 2020 - 22:24:41
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.
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 seeyoulatter_


Registrado em: 24 de fevereiro de 2018
Mensagens176
Postado 14 de mar�o de 2020 - 22:56:41
If someone picks dodgeball v5 in the future can it be enforced to do the 11 round style instead of 21? Wasn't even aware there was a selection on this version and its terrible.

Boomers is very much against this. Teams should be able to pick 11 rounds or 21 rounds. It's part of the strategy in this map.
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 [Eot_]Trumplaris


Registrado em: 1 de janeiro de 2010
Mensagens7517
Postado 14 de mar�o de 2020 - 23:07:07
I hope you stand by these words when we immunity dodgeball v5 in a few weeks vs you guys & enforce 21 rounds !!!
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 seeyoulatter_


Registrado em: 24 de fevereiro de 2018
Mensagens176
Postado 14 de mar�o de 2020 - 23:28:12
I hope you stand by these words when we immunity dodgeball v5 in a few weeks vs you guys & enforce 21 rounds !!!

lol wp wp
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 [Boomers]sir_Opalo


Registrado em: 13 de fevereiro de 2020
Mensagens7
Postado 19 de abril de 2020 - 22:01:36
I think we need a rule on stalemates/draws as well:

If 2 people of similar skill meet in Herofest Turk war and both play defensive, it's very likely to end in a stalemate and/or 4-5h very boring game (this isn't possible in the rams version).
Stalemates/draws are also possible in CBA 1 v 1, Gwars, and Zotten Blood seems likely to end up in stalemates sometimes as well.
Do we let games like this go on for several hours? Or do we set a time-limit?
I'd propose making it an admin decision (giving Army the power to end it) and letting the game be replayed as a random round (so that there are 2 random rounds)

Well said
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 [Boomers]sir_Opalo


Registrado em: 13 de fevereiro de 2020
Mensagens7
Postado 19 de abril de 2020 - 22:05:17
If i (or someone with similar skill level as me) play Mr.Angel (the guy you apparently recruited for herofest) in a 1 v 1 herofest turk war this is what will happen:
-20%i kill him <10 minutes
-10% he kills me <10 minutes
-70% both get enough bombard towers up to stabilize. Since Mr. Angel is the biggest camper known in herofest history, nothing will happen anymore after this stage, and realistically, I will BBT up for one hour and then go do something else to see that 5 hours later, still nothing has changed. Is this what we want for the viewers? Is this what we want for the tourney? Or do we want to avoid this?
(Mr.Angel is the reason there is no 1 v 1 herofest turk war scene anymore and herofest rams was introduced)



It's completely impossible to reach a stalemate in Herofest rams, the castles are very close and you can't defend from ram pushes unless you feed. Feeding gives Khans, trebs and sabs which end the game very easily.

??


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