Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Modifying Teambonus TDII and testing it.
[1]
Exibindo 1 - 5 de 5 mensagens
1 Usuário(s) estão lendo este tópico (Nos últimos 30 minutos)
0 membros, 1 convidado(s)
0 membros, 1 convidado(s)
What's popular right now:
Word Association (61 users)
AoKTS updates (45 users)
1.6 reward campaing (42 users)
CBA PathBlood 1.8.0 (28 users)
Photos of Voobly Players (23 users)
TIW 2020 Map votes (17 users)
New CBA Hero now supports HD / D... (17 users)
Most active threads in past week:
Restore Problem (12 posts)
Old VCOM/Tournament forums (7 posts)
Which AI can play DE Islands cus... (7 posts)
Can't launch AoM T (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Please resume patch development ... (5 posts)
Cant join voobly to play = Direx... (4 posts)
I want to add new bonuses to Teambonus TDII with AGE3 and play with other player somehow to test the changes. The idea is to add new bonuses and test them with different civ combos, then add new ones, etc. to avoid and spot imbalances.
Is it possible to modify the mod and test it on voobly with other players by creating a folder with the mod files into voobly mods and selecting it in the mod tab?
Is it possible to launch the mod without using voobly? Maybe creating a new aoc folder and changing the main empires2_x1_p1.dat for that of TDII and similar with other files?
Im a total noob to modding and seems the new civbonuses i made don't have any effect when i try to play it.
I leave a screenshot of my stats AGE3 launching stats:
[You must login to view link]
trial-and-error