Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Modifying Teambonus TDII and testing it.
[1]
Exibindo 1 - 5 de 5 mensagens
1 Usuário(s) estão lendo este tópico (Nos últimos 30 minutos)
0 membros, 1 convidado(s)
0 membros, 1 convidado(s)
What's popular right now:
Word Association (59 users)
CBA PathBlood 1.8.0 (52 users)
Torneo 1v1 HUMAITA / HUMAITA 1... (24 users)
Photos of Voobly Players (24 users)
Devil May Cry (21 users)
New Voobly Client 2.7 (17 users)
Most legendary aoe player (13 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (34 posts)
🌟 Let's Restart Custom Scenar... (24 posts)
If there is chance to advertise ... (7 posts)
AOM Error "Unsupported Grap... (6 posts)
Voobly Rouge Spear on Mac (3 posts)
Hero Tourney Match Schedules (3 posts)
Mod 'v1.6 Game Data' version doe... (3 posts)
I want to add new bonuses to Teambonus TDII with AGE3 and play with other player somehow to test the changes. The idea is to add new bonuses and test them with different civ combos, then add new ones, etc. to avoid and spot imbalances.
Is it possible to modify the mod and test it on voobly with other players by creating a folder with the mod files into voobly mods and selecting it in the mod tab?
Is it possible to launch the mod without using voobly? Maybe creating a new aoc folder and changing the main empires2_x1_p1.dat for that of TDII and similar with other files?
Im a total noob to modding and seems the new civbonuses i made don't have any effect when i try to play it.
I leave a screenshot of my stats AGE3 launching stats:
[You must login to view link]
trial-and-error