Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > CBA PathBlood 1.8.0
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This is BS, this is third time I... (3 posts)
i have played a FFA game and i get cobra first , and i still cant kill my oponent, cuz he can build new castles and the castles are too strong vs cobra units... i join in his base with 80+ cobra units and cant kill ur castles
so after 3 hours playing we deal to save, this scenario is rly bad
Advanced Statistics have been enabled (Warning! It may shows higher values than your real kills/razings!)
10000 kills victory condition has been added
All archer units spawn with Stand Ground stance instead of Aggressive stance
Petards spawn with Aggressive stance instead of No Attack stance (if you use it as hero)
Saboteurs spawn with Aggressive stance instead of Defensive stance
Longboats spawn with Stand Ground stance instead of Aggressive stance
Admirals spawn with Stand Ground stance instead of Defensive stance
All hand cannoneer units spawn with Stand Ground stance instead of Aggressive stance
Cobra Cars have +2 attack, but -100 HP
Saracens get non-elite Mameluke
Saracens need 700 kills for Imperial instead of 750
Incas need 450 kills for Imperial instead of 350
Fixed bug Onagers shot to enemy PathBlood area at 0th sec, causing 100 damage to Dock
Subotai has been exchanged with Harald
Tamerlanes have +3 attack, but -50 HP
The spawning stances have been on my wishlist for CBA Hero (and all other maps) since forever.
And Tamerlanes really need that extra attack, otherwise they're too weak.
Great job, Zix!
Saracens get 80 units instead of 60
Saracens spawntime reduced from 10 sec to 8 sec
The Tower Of Flies behind your base will be renamed to your required kills for Castle and Imperial Age
Example: "Castle: 250, Imperial: 500"
Minor bugs fixed
He does have a point lol
Would be better yeah.
Note that in this CBA, all Cavalry and Cavalry Archer have Bloodlines!